CG-Links :: Maya :: Multi-Patch Model Tesselation

Multi-Patch Model Tesselation

Multi-Patch Model Tesselation When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.



Broken link Broken link? Added: 29-07-2007 Rating: Rating star 3 Visits: 525

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