Multi-Patch Model Tesselation
When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.
When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.